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Blue city

A blue city made from a handful of basic assets... I made a few variations of building components, each at different levels; base, middle, top and roof. I then setup a plane with four identical particle hair systems, but each scattered a random item of each of the four collections... chucked in a few old spaceships, and a nice little project... I may return one day and add more detail to the basic components, to make a higher detailed city, but this was fine for now!

the blue city

Basic stacking building pieces, front is the bases, next is the middles, then the tops, and at the back is the roof bits...

Basic stacking building pieces, front is the bases, next is the middles, then the tops, and at the back is the roof bits...

solid

solid

One texture for everything. made in substance

One texture for everything. made in substance

textured building components

textured building components

I have a plane, set up with four particle hair systems, each system is scattering a different section of the building, base, mid, top, roof...

I have a plane, set up with four particle hair systems, each system is scattering a different section of the building, base, mid, top, roof...

Four particle hair systems scatter various base, mids, tops and roofs, to make a variety of buildings on a map

Four particle hair systems scatter various base, mids, tops and roofs, to make a variety of buildings on a map

camera view

camera view